Elsewhere
Watch this space
Get pre-generated noise working
Continue building northern part of city
Experiment with octaves within perlin noise
Improve: First person adding and removing blocks
Fix: Initial loading issues
Handling 500 errors from chunk response properly and procedurally generating when returned
Campfires added into proc gen
Optimise: Use chunk data defined else procedurally generate
Elsewhere specific endpoint for chunk updating, for sync broadcasts
New endpoint for chunk change in Elsewhere
Optimise: Saving chunk if changes made
Worldbuilding idea generation
Elsewhere: Make sure chunks are spawned and mesh chunks within that
Fix: Global UI still rendering when skipping straight to play
First person add and delete
First person mesh editing
Sockets-powered realtime scatter graph of player coordinates