Elsewhere
Watch this space
Layering perlin noise research
Add a function that takes a GameObject and uses procgen to place
Experimenting with random utils
Delay level fetch until loading screen data updated
Procedural generation works
Working on procedural generation
Build a few apartment buildings
Add proper cast time visualisation image
Build new larger red building
Destiny-like mob kill feed with XP gain
Block casting any spell while other spell is currently casting
Animate cooldown visuals on icon
Blocking being able to requeue a spell while casting or cooling down
Animate cast time visuals on icon
Fix issue with spells not firing
Spells have variable cast time thats factored into a delay