Elsewhere
Watch this space
NPC further data hydration requests
Create classes in C# for new types
Create models for new types
Check for player specific NPC data, if none, return generic NPC data
Plan how to seperate quest having NPC and generic NPC
Fobwatch detective concept art
NPC data specific to player created upon quest interaction
Quest, QuestProgress and NPC models designed
NPC quest progress format designed
NPC persistent endpoint returns data specific to current player
NPCs tracked in persistent layer
Draw first character concept
Research Lovecraftian Horror
Write up the 'Knocks' concept
Start building out eastern flatiron district style
Set context possible for item spawners
Add another awning object in
Wall-mounted wind turbines