Elsewhere
Watch this space
Make additional slots not accept weapons
Make Hotbar System hydrate the weapon slot UI name/type
Unhook the hand independence combat system
Experiment with hotbar design
Brainstorm ability / weapon combination system
Local data polling for realtime growth
Growth time period stored in farming patch data
Growth stage cap in farming patch data
Continuous and Staggered growth types
Prefab containers for crop type, crop type growth prefabs nested in them
Add paper to message board
Visualise stages of crop growth
Farming patch growth stage logic
Parse timestamps correctly
Add & use type to PersistentItem model
Get persistent farming patch logic implemented
Write the basic endpoints for reading/storing/updating persistent items
Write the initial request/hydration loop in the persistentblock component
Plan how backend persistence models & endpoints will work