Maker's Journey

A simple game about a maker's journey to making 1 million in MRR.

Modified random organic customer rate to be harder initially and then easier at customer scale

Added rule 4 where spending money on marketing will increase customers

Finished rule 2 for adding monthly expenses for a project that increases in scale with number of customers

Starting on rule 2 that to keep a project running, there'll be expenses at the end of every month that increases with customer scale

Finished rule 1 of more customer generating more MRR and added functionality that randomizes the chance for new customers joining with an increasing difficulty

Still trying to get a good formula for random number of customers that will be added per month

Starting with the 1st rule that more customers generate more MRR, so adding functionality that adds X number of customers per month

Created a basic list of 15 cause-effect rules that the game's logic will be based off of

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