Maker's Journey
A simple game about a maker's journey to making 1 million in MRR.
Modified random organic customer rate to be harder initially and then easier at customer scale
Added rule 4 where spending money on marketing will increase customers
Finished rule 3 for adding customer churn per month
Finished rule 2 for adding monthly expenses for a project that increases in scale with number of customers
Starting on rule 2 that to keep a project running, there'll be expenses at the end of every month that increases with customer scale
Finished rule 1 of more customer generating more MRR and added functionality that randomizes the chance for new customers joining with an increasing difficulty
Still trying to get a good formula for random number of customers that will be added per month
Starting with the 1st rule that more customers generate more MRR, so adding functionality that adds X number of customers per month
Created a basic list of 15 cause-effect rules that the game's logic will be based off of
Adding concept of customers that generate MRR in the game