Elsewhere
Watch this space
Design modular character on paper
Build game objects with Clayxels
Theorise modular Clayxel player model
Designing UI element components
Further development of homeworld
Order keyboard for increased ease with sound effects
Buy Clayxels and test feasibility
Receive mastered version of opening sound effect
Play around with David Oreillys rigs and research licensing types for open sourcing models
Finish the initial 'Shore' map
Work with sound designer to create opening sound effect
Continue to build 'Shore'
Item spawners communicate back and forth with Object Manager
Item spawner spawns held object within its spawned containers
'Slot checking': Items can check for presence of other item. e.g. weapons can check for ammo
Check if accounts need filing
Roughly plan a different way to block user falling off a block if crouching