Greg
The only difference between ordinary and extraordinary is just that little "extra".
Start building Mesa level
Explore potential sandbox controllers
Start building new made.is concept
Fix terrain conflicting issue
Get software that handles FBX
Start designing a valley zone
Add artificial drag to object upon movement
Start construction on second level
Array of sound clips played on collision
Make targets disappear on collision
Plan promotional stickers
Plan charged shot feature
Loop through files array on 'Product Download' page