Greg
The only difference between ordinary and extraordinary is just that little "extra".
Underground scene trigger
Flesh out subway large section
Block out new subway large section
Document political structure
Model some components for Wardens
Experiment with tunnel segment pieces
Two new shades of Bath Stone
Add wait list functionality to homepage
Organise character colours
Dynamic view swapping in new skill menu
Potions & Powders within Alchemy
Subtype added to NPC list
Pressing ESC or F with any modal open closes the modal
Street sign visual tweaks