Greg
The only difference between ordinary and extraordinary is just that little "extra".
Errror messaging improvements
Moving from back to loot dragging issue
Weird glitch with lots of weapons spawning in hand
Moving stuff in bag in Loot Panel doesnt refresh, causing items to look like they've disappeared
Fix needing to trigger contexts twice
Loot Type and Drop Table logic used to generate loot on-the-fly
Loot generated within crates
Loot parsing using back end data
Add slight rotation to item sway when moving horizontally
Mouse unlock when panel opened
Placeholder quest giving visual aid
Warning light above high tower
Build right hand side upper district building
Better revolver positioning
Start work on revolver model