Fixed another funky CloudFront CORS issue
The sample suggestions now depend on the type of the soundscape, so that it's easier for the user to choose a well sounding sample
The goal is to make it very hard to produce something which doesn't sound good when using the editor
Fix laggy background issue
Mobile UI fixes for map
Implemented web viewer link sharing
Projects which were only accessible for people within the same organization can now be shared with external parties using a JWT based sharing system.
More accurate point measurements using the average over the last 3 seconds
Use ngrok pro instead of loca.lt
Implementing standard deviation algorithm for GPS
Better UI for iOS 13 not supported dialog
Work on mysterious height interpolation bug
Totally dropped iOS 13 support
Too much effort for a shrinking group of users
Only allow images upload with a Wi-Fi connection (native app)
The images get temporarily saved, in case the user closes the app or restarts the phone
Fix compass direction (mapbox)
Further conduct tests for a more precise GPS coordinate <> image mapping (automatic scaling and geo-referencing of pointclouds)
Implemented new design for the maps header
Display current UTM position for Cordova app
Implemented GPS position simulation for easier testing during development
Meeting about GPS point finding mechanism
The last few meters before this feature goes online!
Deployed new looping mechanism to staging environment for testing on iOS / Mac Safari
Spent hours on fixing the audible loop gap which occurs when using MP3 + the native
After realizing that the LAME MP3 encoder introduces (like all MP3 encoders) a small gap at the start and the end of each file, which makes looping them without an audible gap impossible, I needed to come up with a different solution than just looping them using the native HTML5 loop functionality. I didn't want to switch to OGG/M4A, as that would just introduce more complexity, and the native
Fix geoid interpolation calculation
Meeting about new volume calculation mechanism
Further refine remaining soundscapes
I finally found some time to continue working on Soundescape. It's really mentally taxing sometimes to work on multiple projects at once while having really high expectations of myself. But working more seems to be the only cure for my anxiousness 🤷♂️