Elsewhere
Watch this space
Farming patch specific data hydration
Two-stage persistent item hydration
Implement dynamic additionalData parsing for hydrating persistent objects
Persistent context conditions
Game design theory research
Persistence layer and PersistentItem established and connected
Work out how to make world-space aligned UI disappear based on distance
Loot label destroyed when loot destroyed
Continue building northern neighbourhood
Loot labels hidden when not in view
Loot labels above loot on ground
Stop projectile collissions hitting themselves
Fixing website wordmark styling
Remove old damage indicators
Floating tooltips that align with worldspace UI
Try to get tooltips rendering in
Plot new diagonal neighbourhood buildings