Elsewhere
Watch this space
Add throwable object that destroys all blocks its sphere collider collides
New spawn point for things like platforms
Disconnect projectiles from hand when thrown
Projectile that looks like an old-fashioned cartoon bomb
Projectile combining, throwing and exploding fixed
Roughly plan crouch ledge spawning
Roughly plan how weapon/ammo seperation will work
Add remaining slots of hotbar system
Visually distinct selected/deselected slots
Removing CDN fetch for hotbar, using sprites in items
Using item resets the slot
Throwing object if throwable items activated
Consumable object adds health
Cant place objects if item being held
ItemHolder is the single source of held item activations
Hotbar item wielding system works
Simple hotbar system with in-world pickups
Hotbar system pseudocode comments