Marc Philippe Beaujean
The only difference between ordinary and extraordinary is just that little "extra".
finished up blog post review for six landing page https://byteschool.io/post/the-best-landing-page-builder-i-tested-6-services/
more project clean up and bug fixes
developed some more balancing for demo scene
improved lighting and shaders for the demo scene
commissioned creation of some 3d models
continued to clean up assets that are not needed for the asset pack
Finished article about reviewing 5 different landing page builders
added death animation corpse for enemies
finished up the example demo scene
creating demo scene to show off the unity asset
started removing unnecessary assets from the project that will not make it into the bundle
added setting where player can define if an attack should be able to damage multiple enemies
changed business goal: sell current project as an asset on the unity asset store
fixed player knockback bug
added flashing gui indicator for when the character is trying to perform an action but is lacking stamina
added limitation where player cannot perform actions when sliding, jumping, or sprinting
now applying knockback to enemies as well
enemies now apply knockback to the player when they attack
updated the enemy health bars and player stamina bar to show a similar preview effect on how much an action deduces on that particular stat
created game mood board for artist that I am planning to work with
added flashing indicator when player stamina is low