Marc Philippe Beaujean

The only difference between ordinary and extraordinary is just that little "extra".

finished up blog post review for six landing page https://byteschool.io/post/the-best-landing-page-builder-i-tested-6-services/

started removing unnecessary assets from the project that will not make it into the bundle

added setting where player can define if an attack should be able to damage multiple enemies

changed business goal: sell current project as an asset on the unity asset store

added flashing gui indicator for when the character is trying to perform an action but is lacking stamina

added limitation where player cannot perform actions when sliding, jumping, or sprinting

updated the enemy health bars and player stamina bar to show a similar preview effect on how much an action deduces on that particular stat