Marc Philippe Beaujean

The only difference between ordinary and extraordinary is just that little "extra".

added stun animation that plays when the player hits a wall with their weapon

now determining strike direction based on the movement direction of the player

made melee combat system more dynamic in prepartion of allowing player to define in what direction they want to attack

implemented weapon charging system with "perfect strike" mechanic when player lands their charge within the red bar

celebrating new blog post's success (broke new record of reading users by large amount)

finished implementing first animation sequence for new melee combat system (gif not working unfortunateyl)

created blog post tutorial for docker compose https://byteschool.io/post/container-networks-with-docker-compose

created new blog post - publishing dango + react apps on heroku https://byteschool.io/post/deploying-my-django-react-boilerplate-to-heroku