Marc Philippe Beaujean
The only difference between ordinary and extraordinary is just that little "extra".
players can now interrupt their swing by pressing the right mouse button
added stun animation that plays when the player hits a wall with their weapon
added new animations for stab and side swing attacks
now determining strike direction based on the movement direction of the player
made melee combat system more dynamic in prepartion of allowing player to define in what direction they want to attack
added side swing animation
added twitter bar back to byteschool.io
implemented weapon charging system with "perfect strike" mechanic when player lands their charge within the red bar
celebrating new blog post's success (broke new record of reading users by large amount)
finished implementing first animation sequence for new melee combat system (gif not working unfortunateyl)
created blog post tutorial for docker compose https://byteschool.io/post/container-networks-with-docker-compose
started working on new melee system
helped brother with podcast/streaming setup
finished refactoring gun recoil into its own component
continued refactoring and improving weapons system
started refactoring weapon system
made change to gui for switching weapons
worked on new blog post tutorial for docker compose
added stamina that depletes when player runs
customer development interview
setup home office for quarantine
game dev experimentation with new start project
added docker support to the django/react boilerplate
created new blog post - publishing dango + react apps on heroku https://byteschool.io/post/deploying-my-django-react-boilerplate-to-heroku