Marc Philippe Beaujean

The only difference between ordinary and extraordinary is just that little "extra".

created new gui update where the bar for player stamina shows a preview of how much it is being deteriorated

posted new blog post on maths for game development https://byteschool.io/post/practical-introduction-to-vectors-for-game-development

Player can now parry/block enemy attacks, still need to fix bug where player is not facing enemy but still blocks them

Refactored melee system to use animation behaviors to manage transitions for swings

Using collision enter method instead of triggers to detect weapon collisions