Axel E. Rivera
Co-founder of @nxtpr. Also, I make games.
created a basic healthmeter for mark
Created a presentation on blockchain
created two new enemy bullet patterns
jsdocing of utility classes
new tweening animation to scoring
created BulletManager base class with simple circle pattern.
brainstorming session still ongoing... But feeling really good about this one!
brainstorming session. Bullet hell spinoff?? stay tuned
weekly dev log writing and social media
facebook just reminded me of another app (this one was finished and released) which I decided to shut down :nostalgia:
read the code of an unfinished project of mine
merged in memory groups, new weapons, spawn creator and new utils to master
created weighted array utility functions
brainstorming session considering a major overhaul to the current gameplay
merged MemoryManager, SpawnManager and Weapon types features submitted pull request
Tried to fix tweening bug... Failed and after beating my head for a few hours found out that what I'm trying to do is currently not supported by the TweenManager I'm using.
troubleshooted bugs with some alpha testers
cleanup of loading animation
created FastShooter weapon class and started abstracting to make it easy to add new weapon classes
code reviewed memory grouping branch and merged into master