Elsewhere
Watch this space
Build initial buildings on grid
Write up notes for The Black Hand/Thaum/AA
When adding a block, check through all meshes within current chunk to see if block already in that place in any of those chunks and only allow if false is returned
Construct a texture map out of used textures
Texture map implementation
Replacing blocks from mesh
Find Chunk for x and y, add MeshChunk to list of meshes
Adding blocks does material checks and creates mesh if one not present yet
Extra checks to add block to mesh within appropriate chunk
Correct chunk checks for blocks
Move cursor raycasting out of Update
Terrain mesh generated from terrain map
Dial down max height of chunks
Improve compressed mesh storage
Test Zip/Unzip with short string
Stop mesh saving actually save while debugging
Get working zip/unzip functionality
Attempt at parsing data into mesh