Elsewhere
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Dictionary of meshes added to chunk data
Lay out surrounding street block structure
Assemble mesh as well as adding block until the backend is hydrating mesh properly
Bytemap storage as ‘terrainMap’ in chunk
Conditional skyboxes for day/night
Night time working with light
Mesh added to model for Chunks
Fix slice gaps in terrain
Chunk reassignment working
Accomodate one block incorrections
More chunk reassignment work
Dynamic calculations for block incorrections
Work on chunk reassignment more
More work on chunk reassignment algorithm
Chunk reassignment conditions worked out
Chunk reassignment method added
Seperating chunk generation from list from map loop
Chunk breakout pseudocode