Elsewhere
Watch this space
MeshChunk To String helpers
Pre-formatting in API for matching class parsing
Sorting out returned mesh data
Valid mesh data storing in API
Storing terrain mesh POST request
Parse 3D array into 1D array, parse to hex, store hex
MultipartFormSection usage attempt
Serializing the mesh via MemoryStreams
Trying to serialize meshes for POSTing
Work out how to serialize the MeshChunk Dictionary and store it alongside user data
Use LayerMesh to not block ray collisions with cursor blocks
Raycast goes through block cursors
Deleting blocks from meshes
Add/delete/replace method planned
Block cursors added to aimed at part of mesh
Fix race condition for block corrections
Work out block displacement
Keep working on displaced blocks
Apply correct textures to matching mesh
Method that takes a string and returns matching material
Dictionary-based mesh placement working correctly
Mesh dictionary generates itself based on block types in chunk
Plan capital neighbourhoods