Elsewhere
Watch this space
Take 'level' field out of Item Type values and views
Basic linear loot system established
Fill empty spaces in backpack parsing if not enough inventory items
What would a formula for level-adjusted RNG look like?
Player currency instantiated with settings value
Buying shop items adds them to your bag
Plan way to add numerous stats in admin
Add levels to players and stats
Rarity dropdown field in admin panel
Stringified stats parsed and displayed in item tooltip
Add stringified stats to API, model and classes
Work out core stats for combat calculations
Bag pickups don't happen if bag full
Fix issues with phantom update-outfit queries
Wiping item type endpoint
Clear out test spawned weapons
Make bag add find next empty slot
Delayed saving for slot swapping
Bank / Bag both save after any change
Object PickUp visually adds to bag
On-screen tooltip when facing dropped item
Fix issue with mob destruction pre-drop
Convert API spawn request back into POST