Elsewhere
Watch this space
Backpack system moves into own system and doesnt fetch Inventory items
Migrate inventory data to being stored in a variable once globally and hydrated from that
Decide what to do with the Loadout system
Store now utilises the object manager and just uses strings to fetch item
Can click to equip cosmetic items
Hotbar instantly shows object is something added to slot that is currently selected
Hotbar hydration completely works
Move to use same method as store purchase
Bag items draggable to hydrate hotbar
When dragged away, replace current space with empty slot.
Learn about how scale breaks everything in Unity UI
Draggable inventory item movement correctly scaled with Canvas
Fix backpack slot sizing issue
Work out why slots arent draggable
Fix empty slot visual issue
Make bag slot items draggable
Rebuild basic phaser model
Swap outfit from inventory items works
Dividing Inventory and Backpack into two semantically different systems
Hydrate Outfit slots in Collection screen
Store outfit data in global UI
Add type to Inventory tooltip