Elsewhere
Watch this space
API request returns data to hydrate dropped object with
Object added to bag when walked into
Add item to bank when transfered in API
Add rarity to DB model and in all related serializable objects
Add to back function added to InventoryManager
Flesh out 'Heirloom' plans
Look through how InventoryPickupItem script works
Research what doesn’t have to be DB-tracked
Write up item redundancy and scaling notes
Look into implementing chat
Added placeholder object for mob drops without object to show
Object manager used by mob drop to physically render object
PvE/PvP scaling design document
Layout new city quarter pathways
Adapt old hubworld areas with new ideas
Draw map of current hubworld
On screen prompt when facing bank
New reset bank endpoint triggerable via button