Elsewhere
Watch this space
Model worm segment sections
Learn how to do procedural animation
Display name and destructible added to MapData
Simplistic first C2 model
Convert tower into clock tower
Search requeries each time a character changes
Buy item from within game
Buying an item uses item type and generates item and transfers to buyer
Store buying and item generating endpoints
Store item creation checks if item type exists
Prefill edit with previous information
New fetch item store information using id endpoint
Plan search endpoint and usage
Default MapData modes set on map creation
Fix inventory and store container pop in issues
Custom image loads into store slot
All store endpoints hooked up to game
Editing functionality working in web app
All store endpoints hooked up to webapp
Add a bunch of items to store