Elsewhere
Watch this space
Fix bug with addItemToInventory
Stat recalculation function
Stats validity check utility
When all metadata updated, force update of all systems
Parsing part metadata and accumulate bonuses
Fixing item slot breakout issue
Gunsmith components accessible at a level they can be used by combat calculations
Item metadata not changed where item is when gunsmith components attached
If held item is returned back to current slot, rerender in hand
Fix initial held item hydration if something in slot 1
Fix empty hotbar item prefab missing issue
When dragging away currently held item, remove from hand
Fix second slot name not hydrating on load
Bag correctly rerendering when removed slot
Can remove item and add back into inventory
Plan dungeon generation and AI director
Can go back to the initial weapon screen
All slots configures itself using API data
Store component part information within guns metadata
Current weapon in gunsmithing copies the dropped items statistics
Gunsmithing system configures itself when item dropped in it
Confirmation dialog box for destroying