Elsewhere
Watch this space
Figure out visual API error system
Destroy item when dropped outside of bag
Gunsmith slot validity checking between item type and dropped item
Detecting when item dropped on gunsmithing slot
Improve the homepage copy
Fix logic for checking empty slots
Fix store purchases not working
Loot labels hide if too far away
Add fail states for when wrong item equipped
Add feed event for crafting
Add specific 'AddGatherToFeed' function for more contextuality
Add generic 'AddToFeed' function
Pickups now use same feed as kills
Move everything into shared feed
Improve visuals for item inspection and pick up feed
Tweak loading screen animated icon
Settable context for resource nodes
Different types of Ore nodes randomised between