Elsewhere
Watch this space
Adding numerous new items
Southern flatiron style begin build
Drop table lookup and hydration
Preset crafts triggered by UI (Anvil)
Drop table fetch endpoint
Fixing default raritys for item creation
First craft logic implemented
Function isItemInInventory
Functional removeItemToInventory
Fixing up addItemToInventory logic
Adding herbs and vial items
Gunpowder and flintlock research
Block cursor only moves when correct tool held
Perfect the stackable logic
Item updating endpoint that cycles through all inventories and updates them
Imrpove user editing tools
Improve item type creation tools
Item type updating dashboard
Improve selected item indicator logic
Show 'Nothing' instead of blank in empty hotbar slots